Sunday, August 21, 2011

FFXI: September Job Adjustments 2011

Original Post: Here.
(Kaji-Commentary in brackets!)
New Job Abilities
  • White Mage
    • Sacrosanctity (Lv. 95)
      Enhances magic defense for party members within area of effect. [Doesn't shell do the same? Will this stack with shell?]
  • Black Mage
    • Manawell (Lv. 95)
      Eliminates the cost of the next magic spell the target casts. [Nice. This will help greatly when trying to get out that last spell before you're out of MP!]
  • Red Mage
    • Spontaneity (Lv. 95)
      Reduces casting time for the next magic spell the target casts. [I find this one useless, unless it's changed to a job trait. Most RDMs I know cast by 50% most of the time. Having to use an ability then use a spell would probably take longer. This one will need testing!]
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      RDM Empy Armor still doesn't look as good as Relic. I don't care how nice that Hume's legs are.
  • Thief
    • Bully (Lv. 93)
      Intimidates target. [Anapuna will macro this and say "MCFLY!!"]
  • Paladin
    • Palisade (Lv. 95)
      Increases chance of blocking with shield, and eliminates enmity loss. [I don't think this is fixing PLD.]
  • Dark Knight
    • Scarlet Delirium (Lv. 95)
      Channels damage taken into enhanced attack and magic attack. [This one seems neat. ^^]
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      "Your soul is mine!"
  • Beastmaster
    • Run Wild (Lv. 93)
      Your familiar will gain heightened powers, but will disappear when the effect expires. [Not sure if most BSTs will use this. Perhaps to take down the enemy quickly?]
  • Bard
    • Marcato (Lv. 93)
      Enhances the effect of your next song. [Elemental Seal for BRDs!]
  • Ranger
    • Decoy Shot (Lv. 95)
      Diverts enmity when launching a ranged attack from behind a party member. [Nice! Sneak Attack for RNG. Could do wonders for parties that need hate control.]
  • Samurai
    • Hagakure (Lv. 95)
      Grants "Save TP" effect and a TP bonus to your next weapon skill. [Nice! Will be great to play with!]
  • Ninja
    • Issekigan (Lv. 95)
      Increases chance of parrying, and gives an enmity bonus upon a successful parry attempt. [Great for Nin Tanking!]
  • Dragoon
    • Steady Wing (Lv. 95)
      Creates a barrier that temporarily absorbs a certain amount of damage dealt to your wyvern. [Wyvern tank time?]
  • Summoner
    • Carbuncle: Soothing Ruby (Lv. 94)
      Removes multiple status ailments from party members within area of effect. [Nice! Erasaga!]
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      Additional Effect: Blind!
    • Ramuh: Shock Squall (Lv. 92)
      Temporarily prevents all enemies within area of effect from acting. [This will work wonders for those "ooops" pulls.]
  • Blue Mage
    • Unbridled Knowledge (Lv. 95)
      Allows access to additional blue magic spells. [Definitely needs to be tested!]
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      Is this BLU using a Behemoth's thunder move?!

      Corsair
    • Miser's Roll (Lv. 92)
      Grants "Conserve TP" effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 7.
    • Companion's Roll (Lv. 95)
      Grants "Regain" and "Regen" effects to pets of party members within area of effect. Lucky Number: 2. Unlucky Number: 10. [^^d Great for those WS proc needs!]
  • Puppetmaster
    • Cooldown (Lv. 95)
      Reduces the strain on your automaton. [I know some PUPs that'll be happy about this!]
  • Dancer
    • Ternary Flourish (Lv. 93)
      Allows you to deliver a threefold attack. Requires at least three finishing moves.


Job Ability and Job Trait Refinements
  • Blue Mage
    • Five additional blue magic points will be granted upon reaching Lv. 91. [Aaaaa-Yeeeaaauh!]
  • Scholar
    • The effect duration of Tabula Rasa will be increased from 30 to 90 seconds. [I'm not sure how useful this will be, as I've only played SCH to 57. Definitely look forward to hearing from SCHs]


Pet-related Additions and Adjustments
  • Beastmaster
    • New familiars will be introduced.
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      *Gets punched in the arm* This doesn't count as a Slug Bug! ; ;
  • Dragoon
    • The amount of damage wyverns take will be reduced. [Go Go, Wyvern tank!]
  • Puppetmaster
    • Automatons will gain the job trait Subtle Blow. [I like it!]


Additional Spells
  • White Magic
    • Holy II (WHM Lv. 95)
      Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore. [I've seen Holy do some nice damage before, hopefully II will give WHMs the cure for that sudden "Must nuke" feeling all mages get sometimes.]
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      Holy II in action!
      
    • Curaga V (WHM Lv. 95)
      Restores HP of all party members within area of effect. [Also known as a way to pull hate off party!]
    • Boost-STR (WHM Lv. 93)
      Enhances Strength for party members within area of effect. [I hope this helps?]
    • Gain-STR (RDM Lv. 93)
      Enhances Strength. [You'd think RDMs would get a single target version, and WHM would get AOE or something? Are they trying to make RDM more melee?]
    • Temper (RDM Lv. 95)
      Grants the ability to occasionally attack twice. [See above.]
    • Embrava (SCH Lv. 5: Tabula Rasa must be in effect)
      Consumes 30% of your maximum MP. Gradually restores target party member's HP and TP and increases attack speed. [Very nice!]
  • Black Magic
    • Thunder V (BLM Lv. 92)
      Deals lightning damage to an enemy. [Thank you.]
    • Blizzaja (BLM Lv. 93)
      Deals ice damage to enemies within area of effect. Successive use enhances spell potency. [Death by degrees!]
    • Absorb-Attri (DRK Lv. 91)
      Steals an enemy's beneficial status effects. [Great idea. DRKs will probably spam this now.]
    • Breakga (BLM Lv. 95)
      Petrifies enemies within area of effect, preventing them from acting. [Great for when my sleep is resisted! As it only seems to get resisted at the worst times!!]
    • Comet (BLM Lv. 94)
      Deals dark damage to an enemy. Successive use enhances spell potency. [.... ah... eh... heh.. haha... HAHA......HAHAHAHAHAHHAHAHA!!!!!]
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      Bring the heavens onto thy enemy, bitches!
    • Kaustra (SCH Lv. 5: Tabula Rasa must be in effect)
      Consumes 30% of your maximum MP. Deals dark damage to an enemy. [Sorry, still drooling over Comet.]
  • Songs
    • Horde Lullaby II (BRD Lv. 95)
      Puts enemies within area of effect to sleep. [See above.]
    • Pining Nocturne (BRD Lv. 92)
      Decreases an enemy's magic accuracy and increases its spellcasting time. [I hope this stacks with Addle!]
    • Ice Carol II (BRD Lv. 93)
      Increases resistance against ice and sometimes nullifies ice damage for party members within area of effect. [Good for those damn Snolls.]
  • Ninjutsu
    • Kakka: Ichi (NIN Lv. 93)
      Uses the ninja tool, "ryuno." Increases your TP gain. [I know atleast two Ninjas who just shed a tear of happiness.]


Existing Spells Made Available to New Jobs
  • White Magic
    • Raise II (RDM Lv. 95) [FINALLY!]
    • Raise III (SCH Lv. 92) [All right!]
    • Reraise III (SCH +v. 92) [Nice!]
    • Addle (WHM Lv. 93) [Bastards!]
  • Black Magic
    • Blizzard III (DRK Lv. 92) [Price rate goes up nao!]
    • Thunder IV (RDM Lv. 92) [Glad Yopo already has this spell, because it's about to cost 200k.]
    • Fire V (SCH Lv. 91) [Great for SCHs!]
    • Blizzard V (SCH Lv. 95) [Very nice indeed!]
    • Break (DRK Lv. 95) [Great for when you need your enemy to take a quick break!]

Additional learnable blue magic spells will be added.
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Learnable BLU spells, huh? Why does that look like Fell Cleave?
*The above content is still under development is subject to change before the official release.

[Thanks for reading! Don't forget to give credit to original sorce at the start of the blog.]

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