(Kaji-Commentary in brackets!)
New Job Abilities
- White Mage
- Sacrosanctity (Lv. 95)
Enhances magic defense for party members within area of effect. [Doesn't shell do the same? Will this stack with shell?]
- Sacrosanctity (Lv. 95)
- Black Mage
- Manawell (Lv. 95)
Eliminates the cost of the next magic spell the target casts. [Nice. This will help greatly when trying to get out that last spell before you're out of MP!]
- Manawell (Lv. 95)
- Red Mage
- Spontaneity (Lv. 95)
Reduces casting time for the next magic spell the target casts. [I find this one useless, unless it's changed to a job trait. Most RDMs I know cast by 50% most of the time. Having to use an ability then use a spell would probably take longer. This one will need testing!]RDM Empy Armor still doesn't look as good as Relic. I don't care how nice that Hume's legs are.
- Spontaneity (Lv. 95)
- Thief
- Bully (Lv. 93)
Intimidates target. [Anapuna will macro this and say "MCFLY!!"]
- Bully (Lv. 93)
- Paladin
- Palisade (Lv. 95)
Increases chance of blocking with shield, and eliminates enmity loss. [I don't think this is fixing PLD.]
- Palisade (Lv. 95)
- Dark Knight
- Scarlet Delirium (Lv. 95)
Channels damage taken into enhanced attack and magic attack. [This one seems neat. ^^]"Your soul is mine!"
- Scarlet Delirium (Lv. 95)
- Beastmaster
- Run Wild (Lv. 93)
Your familiar will gain heightened powers, but will disappear when the effect expires. [Not sure if most BSTs will use this. Perhaps to take down the enemy quickly?]
- Run Wild (Lv. 93)
- Bard
- Marcato (Lv. 93)
Enhances the effect of your next song. [Elemental Seal for BRDs!]
- Marcato (Lv. 93)
- Ranger
- Decoy Shot (Lv. 95)
Diverts enmity when launching a ranged attack from behind a party member. [Nice! Sneak Attack for RNG. Could do wonders for parties that need hate control.]
- Decoy Shot (Lv. 95)
- Samurai
- Hagakure (Lv. 95)
Grants "Save TP" effect and a TP bonus to your next weapon skill. [Nice! Will be great to play with!]
- Hagakure (Lv. 95)
- Ninja
- Issekigan (Lv. 95)
Increases chance of parrying, and gives an enmity bonus upon a successful parry attempt. [Great for Nin Tanking!]
- Issekigan (Lv. 95)
- Dragoon
- Steady Wing (Lv. 95)
Creates a barrier that temporarily absorbs a certain amount of damage dealt to your wyvern. [Wyvern tank time?]
- Steady Wing (Lv. 95)
- Summoner
- Carbuncle: Soothing Ruby (Lv. 94)
Removes multiple status ailments from party members within area of effect. [Nice! Erasaga!]Additional Effect: Blind!
- Ramuh: Shock Squall (Lv. 92)
Temporarily prevents all enemies within area of effect from acting. [This will work wonders for those "ooops" pulls.]
- Carbuncle: Soothing Ruby (Lv. 94)
- Blue Mage
- Unbridled Knowledge (Lv. 95)
Allows access to additional blue magic spells. [Definitely needs to be tested!]Is this BLU using a Behemoth's thunder move?!
Corsair - Miser's Roll (Lv. 92)
Grants "Conserve TP" effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 7.
- Companion's Roll (Lv. 95)
Grants "Regain" and "Regen" effects to pets of party members within area of effect. Lucky Number: 2. Unlucky Number: 10. [^^d Great for those WS proc needs!]
- Miser's Roll (Lv. 92)
- Puppetmaster
- Cooldown (Lv. 95)
Reduces the strain on your automaton. [I know some PUPs that'll be happy about this!]
- Cooldown (Lv. 95)
- Dancer
- Ternary Flourish (Lv. 93)
Allows you to deliver a threefold attack. Requires at least three finishing moves.
- Ternary Flourish (Lv. 93)
Job Ability and Job Trait Refinements
- Blue Mage
- Five additional blue magic points will be granted upon reaching Lv. 91. [Aaaaa-Yeeeaaauh!]
- Scholar
- The effect duration of Tabula Rasa will be increased from 30 to 90 seconds. [I'm not sure how useful this will be, as I've only played SCH to 57. Definitely look forward to hearing from SCHs]
Pet-related Additions and Adjustments
- Beastmaster
- New familiars will be introduced.
*Gets punched in the arm* This doesn't count as a Slug Bug! ; ;
- New familiars will be introduced.
- Dragoon
- The amount of damage wyverns take will be reduced. [Go Go, Wyvern tank!]
- Puppetmaster
- Automatons will gain the job trait Subtle Blow. [I like it!]
Additional Spells
- White Magic
- Holy II (WHM Lv. 95)
Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore. [I've seen Holy do some nice damage before, hopefully II will give WHMs the cure for that sudden "Must nuke" feeling all mages get sometimes.]Holy II in action!
- Curaga V (WHM Lv. 95)
Restores HP of all party members within area of effect. [Also known as a way to pull hate off party!]
- Boost-STR (WHM Lv. 93)
Enhances Strength for party members within area of effect. [I hope this helps?]
- Gain-STR (RDM Lv. 93)
Enhances Strength. [You'd think RDMs would get a single target version, and WHM would get AOE or something? Are they trying to make RDM more melee?]
- Temper (RDM Lv. 95)
Grants the ability to occasionally attack twice. [See above.]
- Embrava (SCH Lv. 5: Tabula Rasa must be in effect)
Consumes 30% of your maximum MP. Gradually restores target party member's HP and TP and increases attack speed. [Very nice!]
- Holy II (WHM Lv. 95)
- Black Magic
- Thunder V (BLM Lv. 92)
Deals lightning damage to an enemy. [Thank you.] - Blizzaja (BLM Lv. 93)
Deals ice damage to enemies within area of effect. Successive use enhances spell potency. [Death by degrees!] - Absorb-Attri (DRK Lv. 91)
Steals an enemy's beneficial status effects. [Great idea. DRKs will probably spam this now.] - Breakga (BLM Lv. 95)
Petrifies enemies within area of effect, preventing them from acting. [Great for when my sleep is resisted! As it only seems to get resisted at the worst times!!] - Comet (BLM Lv. 94)
Deals dark damage to an enemy. Successive use enhances spell potency. [.... ah... eh... heh.. haha... HAHA......HAHAHAHAHAHHAHAHA!!!!!]Bring the heavens onto thy enemy, bitches! - Kaustra (SCH Lv. 5: Tabula Rasa must be in effect)
Consumes 30% of your maximum MP. Deals dark damage to an enemy. [Sorry, still drooling over Comet.] - Songs
- Horde Lullaby II (BRD Lv. 95)
Puts enemies within area of effect to sleep. [See above.]
- Pining Nocturne (BRD Lv. 92)
Decreases an enemy's magic accuracy and increases its spellcasting time. [I hope this stacks with Addle!]
- Ice Carol II (BRD Lv. 93)
Increases resistance against ice and sometimes nullifies ice damage for party members within area of effect. [Good for those damn Snolls.]
- Horde Lullaby II (BRD Lv. 95)
- Ninjutsu
- Kakka: Ichi (NIN Lv. 93)
Uses the ninja tool, "ryuno." Increases your TP gain. [I know atleast two Ninjas who just shed a tear of happiness.]
- Kakka: Ichi (NIN Lv. 93)
Existing Spells Made Available to New Jobs
- White Magic
- Raise II (RDM Lv. 95) [FINALLY!]
- Raise III (SCH Lv. 92) [All right!]
- Reraise III (SCH +v. 92) [Nice!]
- Addle (WHM Lv. 93) [Bastards!]
- Black Magic
- Blizzard III (DRK Lv. 92) [Price rate goes up nao!]
- Thunder IV (RDM Lv. 92) [Glad Yopo already has this spell, because it's about to cost 200k.]
- Fire V (SCH Lv. 91) [Great for SCHs!]
- Blizzard V (SCH Lv. 95) [Very nice indeed!]
- Break (DRK Lv. 95) [Great for when you need your enemy to take a quick break!]
Additional learnable blue magic spells will be added.
*The above content is still under development is subject to change before the official release.
Learnable BLU spells, huh? Why does that look like Fell Cleave?
[Thanks for reading! Don't forget to give credit to original sorce at the start of the blog.]
mah ass, it needs to play again :(
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