Sunday, August 21, 2011

New Rurouni Kenshin Anime to be 2 Part OAV / Movie!

   I'm a few days late on this, but it took me this long to come down from my high of excitement for new RuroKen. As the Live Action RuroKen starts it's development, we'll be presented with a new anime OAV/Movie debuting in Japanese Theaters this December.
   The new 2 part series, now called "Shin Kyoto-hen", or New Kyoto Arc for you who are not scripted with moon-speak, will be a retelling of the original "Kyoto Arc" from Nobuhiro Watsuki's Rurouni Kenshin manga. This will be the 2nd time this arc was animated, first being the original T.V. series' second season, also known as "The Golden Age of Kenshin." This retelling will be an all new animation featuring the Kyoto Arc from the point of view of Misao Makimachi, a Oniwabanshu Ninja who is looking for her group's leader.

   Returning to the cast and crew is the T.V. series, movie, and OAV director Kazuhiro Fuzuhashi & musical composer Noriyuki Asakura. New crew members include writer Mari Okada (Toradora, Rozen Maiden), character designer Hiromitsu Hagiwara (Key animation for Full Metal Alchemist T.V.), and finally episode director Hiro Kaburaki (Sengoku Barara, Welcome to the NHK). The entire original voice cast, including one of my favorite voices in animedom, Mayo Suzukaze. [Even though she hasn't done much else, she can always sex me up with her Kenshin-voice. Does that make me gay? Or just bisho-curious? Mayo is female, but Kenshin isn't.. but he's pretty like a girl. I should really stop dreading over this.] The one exception to the voice cast will be Hajime Saito's original voice actor Hirotaka Suzuoki, who unfortunitly passed away in 2006 due to lung cancer. He will be replaced by Ken Narita, whom old school anime fans would know for voicing Tetsuya in Fushigi Yugi and newer anime fans would know him as the over-the-top Jeremiah Gottwald from Code: Geass. Don't fear hard-core RuroKen fans, as Mr. Narita has played a Shinengumi member before in a Last Blade Radio Drama. Not that many of you know what I'm even talking about.
   This is abosolutely something to look forward to, despite the fact that I would really like to see the Jinchu (Revenge) Arc animated. Hopefully these new OAVs will open the way to animating the Revenge Arc. We get so much greatness, not only from Kenshin but also get to see Sano reclaim his badass & Yahiko starting to develop into a badass. Not that I rate the Revenge Arc above Kyoto, but I do enjoy it greatly. This upcoming OAV (and soon Live-Action move) really gets my RuroKen blood boiling.

FFXI: September Job Adjustments 2011

Original Post: Here.
(Kaji-Commentary in brackets!)
New Job Abilities
  • White Mage
    • Sacrosanctity (Lv. 95)
      Enhances magic defense for party members within area of effect. [Doesn't shell do the same? Will this stack with shell?]
  • Black Mage
    • Manawell (Lv. 95)
      Eliminates the cost of the next magic spell the target casts. [Nice. This will help greatly when trying to get out that last spell before you're out of MP!]
  • Red Mage
    • Spontaneity (Lv. 95)
      Reduces casting time for the next magic spell the target casts. [I find this one useless, unless it's changed to a job trait. Most RDMs I know cast by 50% most of the time. Having to use an ability then use a spell would probably take longer. This one will need testing!]
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      RDM Empy Armor still doesn't look as good as Relic. I don't care how nice that Hume's legs are.
  • Thief
    • Bully (Lv. 93)
      Intimidates target. [Anapuna will macro this and say "MCFLY!!"]
  • Paladin
    • Palisade (Lv. 95)
      Increases chance of blocking with shield, and eliminates enmity loss. [I don't think this is fixing PLD.]
  • Dark Knight
    • Scarlet Delirium (Lv. 95)
      Channels damage taken into enhanced attack and magic attack. [This one seems neat. ^^]
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      "Your soul is mine!"
  • Beastmaster
    • Run Wild (Lv. 93)
      Your familiar will gain heightened powers, but will disappear when the effect expires. [Not sure if most BSTs will use this. Perhaps to take down the enemy quickly?]
  • Bard
    • Marcato (Lv. 93)
      Enhances the effect of your next song. [Elemental Seal for BRDs!]
  • Ranger
    • Decoy Shot (Lv. 95)
      Diverts enmity when launching a ranged attack from behind a party member. [Nice! Sneak Attack for RNG. Could do wonders for parties that need hate control.]
  • Samurai
    • Hagakure (Lv. 95)
      Grants "Save TP" effect and a TP bonus to your next weapon skill. [Nice! Will be great to play with!]
  • Ninja
    • Issekigan (Lv. 95)
      Increases chance of parrying, and gives an enmity bonus upon a successful parry attempt. [Great for Nin Tanking!]
  • Dragoon
    • Steady Wing (Lv. 95)
      Creates a barrier that temporarily absorbs a certain amount of damage dealt to your wyvern. [Wyvern tank time?]
  • Summoner
    • Carbuncle: Soothing Ruby (Lv. 94)
      Removes multiple status ailments from party members within area of effect. [Nice! Erasaga!]
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      Additional Effect: Blind!
    • Ramuh: Shock Squall (Lv. 92)
      Temporarily prevents all enemies within area of effect from acting. [This will work wonders for those "ooops" pulls.]
  • Blue Mage
    • Unbridled Knowledge (Lv. 95)
      Allows access to additional blue magic spells. [Definitely needs to be tested!]
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      Is this BLU using a Behemoth's thunder move?!

      Corsair
    • Miser's Roll (Lv. 92)
      Grants "Conserve TP" effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 7.
    • Companion's Roll (Lv. 95)
      Grants "Regain" and "Regen" effects to pets of party members within area of effect. Lucky Number: 2. Unlucky Number: 10. [^^d Great for those WS proc needs!]
  • Puppetmaster
    • Cooldown (Lv. 95)
      Reduces the strain on your automaton. [I know some PUPs that'll be happy about this!]
  • Dancer
    • Ternary Flourish (Lv. 93)
      Allows you to deliver a threefold attack. Requires at least three finishing moves.


Job Ability and Job Trait Refinements
  • Blue Mage
    • Five additional blue magic points will be granted upon reaching Lv. 91. [Aaaaa-Yeeeaaauh!]
  • Scholar
    • The effect duration of Tabula Rasa will be increased from 30 to 90 seconds. [I'm not sure how useful this will be, as I've only played SCH to 57. Definitely look forward to hearing from SCHs]


Pet-related Additions and Adjustments
  • Beastmaster
    • New familiars will be introduced.
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      *Gets punched in the arm* This doesn't count as a Slug Bug! ; ;
  • Dragoon
    • The amount of damage wyverns take will be reduced. [Go Go, Wyvern tank!]
  • Puppetmaster
    • Automatons will gain the job trait Subtle Blow. [I like it!]


Additional Spells
  • White Magic
    • Holy II (WHM Lv. 95)
      Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore. [I've seen Holy do some nice damage before, hopefully II will give WHMs the cure for that sudden "Must nuke" feeling all mages get sometimes.]
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      Holy II in action!
      
    • Curaga V (WHM Lv. 95)
      Restores HP of all party members within area of effect. [Also known as a way to pull hate off party!]
    • Boost-STR (WHM Lv. 93)
      Enhances Strength for party members within area of effect. [I hope this helps?]
    • Gain-STR (RDM Lv. 93)
      Enhances Strength. [You'd think RDMs would get a single target version, and WHM would get AOE or something? Are they trying to make RDM more melee?]
    • Temper (RDM Lv. 95)
      Grants the ability to occasionally attack twice. [See above.]
    • Embrava (SCH Lv. 5: Tabula Rasa must be in effect)
      Consumes 30% of your maximum MP. Gradually restores target party member's HP and TP and increases attack speed. [Very nice!]
  • Black Magic
    • Thunder V (BLM Lv. 92)
      Deals lightning damage to an enemy. [Thank you.]
    • Blizzaja (BLM Lv. 93)
      Deals ice damage to enemies within area of effect. Successive use enhances spell potency. [Death by degrees!]
    • Absorb-Attri (DRK Lv. 91)
      Steals an enemy's beneficial status effects. [Great idea. DRKs will probably spam this now.]
    • Breakga (BLM Lv. 95)
      Petrifies enemies within area of effect, preventing them from acting. [Great for when my sleep is resisted! As it only seems to get resisted at the worst times!!]
    • Comet (BLM Lv. 94)
      Deals dark damage to an enemy. Successive use enhances spell potency. [.... ah... eh... heh.. haha... HAHA......HAHAHAHAHAHHAHAHA!!!!!]
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      Bring the heavens onto thy enemy, bitches!
    • Kaustra (SCH Lv. 5: Tabula Rasa must be in effect)
      Consumes 30% of your maximum MP. Deals dark damage to an enemy. [Sorry, still drooling over Comet.]
  • Songs
    • Horde Lullaby II (BRD Lv. 95)
      Puts enemies within area of effect to sleep. [See above.]
    • Pining Nocturne (BRD Lv. 92)
      Decreases an enemy's magic accuracy and increases its spellcasting time. [I hope this stacks with Addle!]
    • Ice Carol II (BRD Lv. 93)
      Increases resistance against ice and sometimes nullifies ice damage for party members within area of effect. [Good for those damn Snolls.]
  • Ninjutsu
    • Kakka: Ichi (NIN Lv. 93)
      Uses the ninja tool, "ryuno." Increases your TP gain. [I know atleast two Ninjas who just shed a tear of happiness.]


Existing Spells Made Available to New Jobs
  • White Magic
    • Raise II (RDM Lv. 95) [FINALLY!]
    • Raise III (SCH Lv. 92) [All right!]
    • Reraise III (SCH +v. 92) [Nice!]
    • Addle (WHM Lv. 93) [Bastards!]
  • Black Magic
    • Blizzard III (DRK Lv. 92) [Price rate goes up nao!]
    • Thunder IV (RDM Lv. 92) [Glad Yopo already has this spell, because it's about to cost 200k.]
    • Fire V (SCH Lv. 91) [Great for SCHs!]
    • Blizzard V (SCH Lv. 95) [Very nice indeed!]
    • Break (DRK Lv. 95) [Great for when you need your enemy to take a quick break!]

Additional learnable blue magic spells will be added.
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Learnable BLU spells, huh? Why does that look like Fell Cleave?
*The above content is still under development is subject to change before the official release.

[Thanks for reading! Don't forget to give credit to original sorce at the start of the blog.]

Tuesday, August 16, 2011

Bad Website Owner becomes Bad blog Owner, News at 11.

The last week real life, as usual, has pulled me away from posting in my wonderful blog. Much as life, and FFXI, pulled me away from Hunters-Guild.org. Work has been hectic, and shows little sign of slowing down. Posts may become more weekly then 2-4 times a week, as you have seen.

Thanks for those who are following me and continuing to follow me, though these post-less times. With hope and prayer, there will be two-three posts this week that have been long-time coming.

Wednesday, August 3, 2011

Random Picture of the Day! 8/3

Kentucky Fried Zeruel may be on this menu!

   Thanks to Kotaku.com for the image!