Tuesday, December 27, 2011

Manga: Dragon Ball SD Chapter 5!

   The retelling of Goku's adventures in SD have resumed. Previously I read chapters 1-4, and they where nothing notably great. Kinda like a Mega-Kai-In-SD version of the series main plot. Chapter 5 presented something a little more amusing as it tells us the story of Goku's first meeting with Bulma. I've included my two favorite pages.

Wish granted, Bulma!
All men become perverts, in some way or another.
Check out mangareader.net for more manga.
http://www.mangareader.net/dragon-ball-sd is a direct link to all of the DBSD chapters. Enjoy!

Monday, December 26, 2011

Manga: Rurouni Kenshin to return in May!

   Manga-ka Nobuhiro Watsuki will be resuming his RuroKen manga for a short time beginning in June's Jump Square Magazine. (Jp only.) The advertisement is calling it a "Reboot," but I wouldn't take the word to heart.
Thanks to AnimeNewsNetwork for the image.
In the meantime, Watsuki will be putting his current manga on hiatus until fall of 2012. This may give us an idea of how long this new Kenshin manga will be. I'm placing my money on the legendary Hokkaido Arc. No? Well, dammit. I have high hopes for it, or at least to see the return of the characters the ended up going up to northern Japan (Anji is jail, Sojiro wandering, and perhaps even Saito.)

Can't wait to check it out!

Phantasy Star Online 2: Opening Movie

It's looking good! I'm thinking my PC will need a major upgrade to play this game. ^^x;

Thursday, December 22, 2011

FFXI: Genkai X - Beyond Infinity Round 1

    Yopo and I got our "Seasoning Stone" items and decided to attempt the final limit break battle. Knowing it was a little difficult, we shouted for fellow adventurers that needed this fight. Once we gathered, we went into battle with SMN, NIN, WAR, BRD, WHM, and a BLU. We used the zerg/ultimate defense method by summoning Alexander for his "Perfect Defense", the strongest Protect spell in the game, and finally the new BLU spell that is obtained from Adamantoise. Unfortunately, our defenses were shattered..

   The start of the fight went fine, and it was very exciting for me. Around 80% of the Taru's life he took down our NIN. Lesson 1: Never Blink-Tank a MNK. WTH? After that he turned his eyes to Yopo, who went down fighting (doing the highest damage output before her death and eating a Taru-fisted skillchain.) As we tried to recover, the little cuddly guy took out my Shiva who was assisting, then slowly murdered everyone else ending with our newly raise and quite weakened BLU with a flaming punch to the back to the knee-cap. Lesson 2: Probably needed more DD. We got him down to about 27-30% once we wiped, with just enough time for him to berserk our faces off. Not only is he a Monk who is hitting quickly but he also has an enfire added effect that can add up to 150 damage to each of his attacks. Lesson 3: Should of farmed for weakening items. There is an item you can obtain that works like the CCB Polymer from the CoP Airship battle. (If you know me, you know I have a certain reaction when that battle is mentioned.) Our nexr goal is to farm the items so that both Yopo and I can have one. Finally, Lesson 4: If at first you don't succeed, MANABURN THE FUCKER. As with some of my previous difficult battles, such as Divine Might or battling Diabolos for the summon, sometimes 5 BLMs can really melt some one's face off. The next strategy will be the "Use weakening items and nuke down the Taru before he can even take down one person!" I'll let you know how we do when that happens. XD

"This is what you call.. beyond the beyond! Super Tarutaru 3!"

Tuesday, December 20, 2011

Photos that give a Jolly Good Laugh: Christmas Edition 2011

All yours lady, just leave me alone.
I think the kid is more shocked about the snowman's fashion more then anything else.
Everyone, including myself, should ask for #9.

Happy Holidays Everyone!

Monday, December 19, 2011

Movie Review: "Rammbock: Berlin Undead"

   It's not every day I rent a movie, nor do I rent a movie I've never heard of. I was not around at the time to choose this movie to rent, but I'm glad it did. It reminded me of something a little.. nostalgic. A little, shall I say, in remembrance of old zombie horror movies.

The stars of the show.
   The movie opens with a young man named Michael visits Berlin to settle things with his ex girlfriend who recently dumped him. Michael reminds me alot of Ross from Friends, as he seems to have a hard time expressing his thoughts. Michael goes to his ex's house unable to locate her, but there he meets a repairman and his assistant Harper. The repairman suddenly gets frustrated over hurting himself during a job, then sudden goes ape-shit and tries to eat Michael. Now it's up to Michael and Harper to survive this rage-induced zombie outbreak and for Michael to find his beloved former girlfriend.
   The storyline wasn't the most well written I've seen, but it was enjoyable for the most part. A few twists and a little excitement atleast kept me occupied for the 59 minutes the movie lasted. The characters where a little shallow and the only two I found interesting was Harper (1. He was kinda badass 2. His dub voice was Johnny Yong Bosch) and his female friend. The ending was hit and miss, as undead lovers are reunited. 

They wont share blankets, so one poor fool wears the pedobear costume.
   Music wasn't anything fantastic and the direction was a little off, but all in all it wasn't a bad movie. Let me talk for a moment about the actual zombies: This infection seems to be a normal run-of-the-mill outbreak, but the trigger seems to be rage or high tension. The zombies do more drooling then biting, and they run like enraged Black-Friday shoppers. Once they appear on the screen the either eat someone or rage for a bit and then leave. Let me also point out that NO ZOMBIE WAS HURT IN THIS FILM. Not one attacked, shot, or blown up. I'll let you watch the movie to see the amazing (see: stupid) weakness these zombies could of easily avoided with some nice sunglasses or by blinking during photo ops.

"I've got half of the toaster!"
I'll give it a generous 5/10. It may appeal to others while most will probably want to avoid. For me, it was worth the $1.00 in credit I have at the local movie place.

Hunters-Guild.org Forecast Update! 12/19

1.) Completing the main page.
          a.) Adding forum button to the top. (Completed, but incorrect font. Need to find the old font and redownload.)
          b.) Fixing known issues. (Still havng issues with the frames. Considering deleting the news frame, as this blog & the forum show updates.)
          c.) I plan to either use facebook or twitter to publish up-to-date news, haven't decided yet. Either way, I want to be able to have it viewed from the main page.
          d.) Completing the forum. (Done~)
          e.) Creating next forecast: Utena and KO beast updates.

Let's see how much I can get done before 2012 even starts. :D Wish me luck!

Saturday, December 17, 2011

Rurouni Kenshin News: Anime & Live Action

   On the anime side, the first part of the New Kyoto Arc has been given a DVD/Bluray release date and a title. Rurouni Kenshin: Shin Kyoto-Hen Zenpen Homura no Ori, or New Kyoto Arc Cage of Flame. The first of two volumes will be released in Japan on March 21st, 2012. The second volume is slated for completed by next summer. The DVD/Bluray will come with extras including production materials. The official RuroKen Japanese site has also posted new pictures for your viewing pleasure.

   Now onto the Live-Action end, we've finally been given a teaser trailer for the live action movie. Check it out below! Let me know what you think by either commenting here or posting on our new forums, huntersguilddotorg.proboards.com!

Thursday, December 15, 2011

FFXI: Relic+2 Target Items :D

Relic Gloves +2 (Macro for Dark)
Relic Feet +2 (Macro for Dark)
Relic Head +2 (Macro for WS, Use Empy for TP)
Relic Hands +2 (Hold over until Empy+2, then swap for Meditate)
Relic Feet +2 (Macro for TP, use Empy for WS)
Relic Horn +2 (Fulltime)
Relic Body +2 (Either body you can get first, either Empy or Relic+2)
Relic hands +2 (Swap in for BPs)
Relic pants +2
Relic Feet + 2 (Good for BPs)

Hunters-Guild.org Update Forecast 12/15/11

   As life is about to settle back down with all of these great real-life issues, I've decided to sit down and create a 60day forecast for Hunters-Guild.org updates. I'm starting slow with things I can handle, but there are still a few hicups in the way. After the holidays, I'll be able to take some time out of my week to work on and update the hunters-guild.org main site, Utena, KO Beast, Evangelion, and all of those other things I plan to work on.
   I have created a message board that anyone can post or reply on via proboards.com for everything Hunters-Guild. Feel free to check it out and make some posts. http://www.huntersguilddotorg.proboards.com/
First things to be done, giving myself the due-date of 2/1/12 for the following:

1.) Completing the main page.
          a.) Adding forum button to the top.
          b.) Fixing known issues.
          c.) I plan to either use facebook or twitter to publish up-to-date news, haven't decided yet. Either way, I want to be able to have it viewed from the main page.
          d.) Completing the forum.
          e.) Creating next forecast: Utena and KO beast updates.

Starting out small to ease back into things. :D

Wednesday, December 14, 2011

FFXI: Version Update December 14th, 2011

December 14, 2011 Version Update (As before, Kaji's comments are in blue and full post can be found here. Entire post is not here. Removed some details.)  (Edit: Placed dark blue backround so all text can be seen. Haven't had time to fix issues. XD)
  • [dev1039] Voidwatch: Third Chapter
    • The third chapter of the Voidwatch battle system has been introduced. (I can't enjoy VW until all this moving is settled and I can use my PC and not my lolXbox.)Name:  versionup1215_01.jpg
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    • VNMs now possess an extra weakness. (But are still bitches to obtain.)These weaknesses may only be triggered once per battle, and exploiting them will increase all spectral alignment values to their maximum level.
    • Synchronic Blitz now yields additional bonuses.
      Players will now receive spectral alignment bonuses based on the number of times their weapon skills, abilities, or magic attacks strike an enemy during a synchronic blitz.
    • New varieties of atmacite and abyssite have been added.
    • A new key item, the periapt of clarity, has been added.
      Bearers of this periapt and the periapt of percipience are granted insight into the magic type (white magic, black magic, blue magic, bard songs, ninjutsu) and element of their Voidwalker foe's weakness. (Now if they'd make the weakness more apparent then just the text log.)
    • When infusing atmacite, players will be given the option to replace the selected atmacite after confirming its effects.
    • The glossary of game terms on the official homepage has been updated with the latest Voidwatch terminology. (How about updating Auto Translate?)
  • [dev1038] New Walk of Echoes Battlefields  
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  • [dev1044] New Magian Trials
    • New weapon upgrade trials have been introduced to the current trial list.
    • Relic and Relic +1 Armor will be upgradable via Trial of the Magians.
      • Two upgrade stages are available, each offering the following augmented attributes:
        • Stage 1: Item-related augments
        • Stage 2: Merit point-related augments
          *Players will still be able to undertake these trials even if no information for them is displayed.
      • Upgraded armor pieces will have a higher level requirement than their base forms.
      • Armor pieces upgraded to Stage 2 will be storable with the Porter Moogle service.
        *Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage. (The great thing about this is the possiblity of having people more interested in Dynamis. The downside is the overcrowding thta may occure.)
  • [dev1036] Gobbie Mystery Box
    • Players will be able to accrue Daily Tally points that may be exchanged for random awards via the Goblins below.
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      • Port San'd Oria (I-10) / Habitox
      • Port Bastok (I-12) / Bountibox
      • Windurst Walls (C-14) / Arbitrix
      • Batallia Downs (K-8) / Sweepstox
      • Bhaflau Thickets (J-9) / Wondrix
    • Once you have spoken to one of the Goblins above, points will be added to your Daily Tally every Earth day at 12:00am (JST).
    • You will be able to select from five different point amounts that you would like to expend at once, and the reward will vary depending on the amount selected.
    • Your Daily Tally can be increased by trading unneeded rare items to the Goblins.
      *There will be a cap on the amount of points you can earn in a single Earth day from trading items.
  • [dev1061] Grounds of Valor Adjustments
    • The following areas have been added:
      Lower Delkfutt's Tower / Middle Delkfutt's Tower / Upper Delkfutt's Tower / Temple of Uggalepih / Den of Rancor / Sea Serpent Grotto / Quicksand Caves
      *Treasure caskets will also appear in the following areas.
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  • [dev1050] Adventuring Fellows: Level 95 Unlocked
    The level cap for adventuring fellows has been raised from 90 to 95. Completion of a fellow limit break quest is required to unlock level 91 and higher. (I still need to get mine passed level 50..)
  • [dev1034] The amount of experience and Allied Notes earned from successful Campaign operations has been increased. (WIN!)
  • [dev1043] The waiting period between chocobo race entries has been lowered from 24 hours to 20 hours.
  • [dev1031] It is now possible to warp from an outpost to your nation of allegiance using either gil or conquest points.
  • The NPC Domenic in Lower Jeuno (J-7) can now teleport players to the following battlefields for a set price:
    Ghelsba Outpost / Horlais Peak / Waghroon Shrine / Balga's Dais / Qu'Bia Arena
    *Completion of the quest "Beyond Infinity" is mandatory in order to be transported. (This quest is the final limit break quest. Atleast pulling off BCNMs will be easier after.)
  • [dev1032] It is now more likely that the key item Clear Demilune Abyssite will evolve into Colorful Demilune Abyssite.

  • [dev1042] Level Cap Increase
    The maximum job level for player characters has been increased to 99. Players must complete the quest "Beyond Infinity" offered by the Nomad Moogle NPC in Ru'Lude Gardens to unlock levels 96 and above. (AH FUCK! It's Super Saiyan Tarutaru!)
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  • [dev1040] Merit Point Adjustments
    • The maximum number of storable merit points has been increased from 20 to 30. (Win!)
    • The maximum number of upgrades has been increased for the following categories:
      HP/MP: Increased from 12 to 15
      Attributes: Increased from 8 to 12 (Because I can't have enough INT!)
  • The following new job abilities have been added:
    • Summoner
      • Fenrir: Heavenward Howl (Lv. 96)
        Grants the effect of HP Drain or MP Drain to party members within area of effect. (I hope Fenrir Sambas when he uses this move!)
      • Diabolos: Pavor Nocturnus (Lv. 98)
        Lures an enemy into an eternal nightmare. (... Death?)
        *If the enemy is not lured into an eternal nightmare, will give an effect of Dispel instead.
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    • Corsair
      • Avenger's Roll (Lv. 97)
        Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.
  • The following magic spells have been introduced:
    • White Magic
      • Cura III (WHM Lv.96)
        Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
      • Boost-INT (WHM Lv.96)
        Enhances Intelligence for party members within area of effect.
      • Boost-DEX (WHM Lv.99)
        Enhances Dexterity for party members within area of effect.
      • Gain-INT (RDM Lv.96)
        Enhances Intelligence.
      • Gain-DEX (RDM Lv.99)
        Enhances Dexterity.
      • Regen V (SCH Lv.99)
        Gradually restores target's HP.
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    • Black Magic
      • Thundaja (BLM Lv.96)
        Deals thunder damage to enemies within area of effect. Successive use enhances spell potency. (Still cant afford Thunder V and Comet.)
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      • Gravity II (RDM Lv. 98)
        Weighs an enemy down and lowers its movement speed. (A.k.a. Give target an Everything-Burrito and slow their fat-butts down!)
    • Songs
      • Lightning Carol II (BRD Lv.96)
        Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.
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      • Light Carol II (BRD Lv.99)
        Increases resistance against light and sometimes nullifies light damage for party members within area of effect.
      • Dark Carol II (BRD Lv.99)
        Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
  • The following spells have been made available to new jobs:
    • White Magic
      • Holy II (PLD Lv.99)
      • Regen IV (SCH Lv.79)
    • Black Magic
      • Thunder III (DRK Lv.96)
      • Thunder V (SCH Lv.99 Addendum: Black)
      • Aspir II (SCH Lv.97)
  • The following spells are now learnable by blue mages:
    • Quadrastrike
      Delivers a fourfold attack. Chance of critical hit varies with TP.
    • Vapor Spray
      Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
    • Thunder Breath
      Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.
    • Orcish Counterstance
      Increases the caster's chance of countering.
    • Amorphic Spikes
      Delivers a fivefold attack. Damage varies with TP.
    • Wind Breath
      Deals wind breath damage to enemies within a fan-shaped area originating from the caster.
    • Barbed Crescent
      Damage varies with TP. Additional effect: Accuracy Down.
    Blue magic spells requiring Unbridled Learning:
    • Absolute Terror
      Freezes target in fear.
    • Gates of Hades
      Deals fire damage to enemies within area of effect. Additional effect: Burn.
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    • Tourbillion
      Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
    • Pyric Bulwark
      Resists physical damage.
    • Bilgestorm
      Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.
    • Bloodrake
      Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.
  • Four new familiars available with the Beastmaster's Call Beast ability have been added.
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  • The familiar Presto Julio will now attack faster.
  • The following job adjustments have been implemented:
    • Warrior
      • The maximum weapon skill power bonus granted by the ability Restraint has been reduced.
    • Thief
      • Melee weapon skills will now have a chance of enhancing Treasure Hunter effectiveness.
        • Weapon skills used alone will grant the enhancement at the same rate as standard melee attacks.
        • Weapon skills combined with Sneak Attack or Trick Attack will grant the enhancement at the same rate as melee attacks made with these abilities active.
        • For multi-part weapon skills, the bonus calculation will only be performed for the first hit.
        *Weapon skill Treasure Hunter bonuses will not be accompanied by visual effects or log window messages.
    • Puppetmaster
      • Attachment-related
        • Maximum effect values for the following attachments will now increase in proportion to the number of active maneuvers:
          Strobe / Inhibitor / Steam Jacket / Auto-Repair Kit II
        • The required capacity of the following attachments has been reduced from 2 to 1:
          Reactive Shield / Scope / Schurzen / Volt Gun
        • The properties of the following attachments have been revised:
          Attachment NameRevised Properties
          Reactive ShieldCounterattack damage will now receive a bonus in proportion to frame skill level.
          Mana BoosterWill now shorten casting time instead of increasing spell use frequency.
          Drum MagazineAccuracy penalty has been eased slightly, and attack speed raised.
          ReplicatorBlink shadow quantity will now increase in proportion to the number of active Wind Maneuvers.
          Shock AbsorberDamage absorbed will now receive a bonus based on frame skill and active Ice Maneuvers.
          Armor Plate
          Armor Plate +2
          Will now reduce physical damage taken rather than enhancing defense.
          HammermillShield Bash will now always hit while Hammermill is equipped.
          Volt GunWill no longer depend on enemy level, and a damage bonus will be granted based on frame skill level and active Thunder Maneuvers.
          HeatsinkOverload rate reduction will now apply to all maneuvers, not only Fire Maneuvers.
          Damage GaugeRecast time for curing magic will be shortened.
          EraserWill cure multiple status ailments and erase only Light Maneuvers.

  • Automaton-related

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    • Automaton behavior patterns have been refined.
      • With one active light maneuver, automatons will now prioritize HP recovery over curing status ailments.
        Automatons will also prioritize HP recovery when HP level is extremely low.
    • Magic spells have been added/adjusted as follows:
      • Separate recast timers have been established for each category of magic, such as enhancing or enfeebling spells.
        *Cure-type spells, Regen-type spells, and status ailment removal spells will each have their own recast timer.
      • Automatons may now learn the following spells:
        Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
        *Phalanx and Stoneskin will only be cast upon the master.
        *Protect, Shell, and Haste will only be cast upon the master and party members.
      • Level IV elemental spells have been unlocked for the Stormwaker Y-700.
      • Automatons will now occasionally cast Cure V instead of Cure VI depending on the target's current HP.
    • Weapon skill adjustments
      • A minimum damage value has been established for Magic Mortar.
    • Sharpshot Z-500 adjustments:
      • Distance modifications for ranged attacks have been abolished.
  • Master-related
    • The job ability "Maintenance" (Lv. 30 / Recast time: 90 seconds) has been added:
      • This ability will require Automaton Oil, and will be effective on all status ailments curable by Erase and Na-type spells.
      • Up to four status ailments may be removed depending on the type of Automaton Oil used.
        *To accompany this change, the new item Automaton Oil +3 (Lv. 80) has been added.

  • Scholar
    • Light Arts will now grant a bonus to the effect and duration of Regen spells.
    • Dark Arts will now grant a bonus to the effect and duration of Helix spells.
    • Tabula Rasa will now grant a bonus to the effect and duration of Regen and Helix spells.
    • Tabula Rasa will now negate recast times for Light and Dark Arts.
    • The recast time for Modus Veritas has been shortened.
    • The effect duration of Klimaform has been lengthened.
    • The learnable level for Regen III has been lowered from 83 to 59.
    • The learnable levels for Helix spells have been lowered.
    • The effect duration of Helix spells will now be based on the caster's level.
      20 — 3930 seconds
      40 — 5960 seconds
      60 and up90 seconds

    • The maximum recast time reduction bonus has been increased.
    • Casting time has been reduced for the following spells:
      Regen / Regen II / Regen III / Regen IV
    • The following weapon skills have been added:
      Weapon SkillCategoryJobs
      Shijin SpiralHand-to-HandMNK/PUP
      ResolutionGreat SwordWAR/PLD/DRK
      UpheavalGreat AxeWAR/DRK
      Blade: ShunKatanaNIN
      Tachi: ShohaGreat KatanaSAM
      Apex ArrowArcheryRNG/SAM
      Last StandMarksmanshipTHF/RNG/COR
      • A new "Weapon Skill" category has been added to the merit point menu.
        • Maximum total value: 15
        • Upgrade levels: 5
        • Merit points needed for each upgrade: 10/15/20/25/30
      • To unlock these merit point weapon skills and the corresponding menu, players must first complete the quest "Martial Mastery" offered by the Nomad Moogle NPC in Ru'Lude Gardens.
        *To undertake this quest, the player's main job must be level 96 or higher.
      • Each individual weapon skill may be learned by upgrading it at least one level.
      • Additional merit points allocated to a particular skill will incrementally enhance its power.
      • The following conditions must be met to use a skill after learning it:
        • The PC's main job must be eligible for the skill in question (see chart below).
        • Job level must be 96 or higher.
        • The corresponding weapon skill attribute must be 357 or higher.
    • The items dropped by the Champion Crawler monster in Rolanberry Fields [S] have been adjusted.
    • The name of the Den of Rancor monster Stygian Pugil has been corrected to Demonic Pugil.

    • New items have been introduced.
    • New synthesis recipes have been introduced.
    • New synergy recipes have been introduced.
      <Rank: Recruit>
      ItemRequired CraftMaterials
      Wormy BrothCookingLittle Worm, Shell Bug

      <Rank: Craftsman>
      ItemRequired CraftMaterials
      Gargouille ArrowWoodworkingArrowwood Lumber, Gargouille Arrowheads, Peapuk Fletchings
      Briny BrothCookingHamsi, Mercanbaligi, Rhinochimera

      <Rank: Artisan>
      ItemRequired CraftMaterials
      Adaman BoltWoodworkingHolly Lumber, Adaman Bolt Heads
      Avant GauntletsSmithingMythril Sheet, Durium Sheet x2, Mythril Gauntlets
      Avant LeggingsSmithingMythril Sheet, Durium Sheet x2, Mythril Leggings
      Avant HelmSmithingMythril Ingot, Mythril Sheet, Durium Sheet, Black Tiger Leather
      Avant CuissesSmithingMythril Sheet, Durium Sheet x2, Black Tiger Leather x2
      Sweven CoatClothcraftSparkstrand, Wool Cloth x2, Twill Damask x3, Black Tiger Leather
      Sweven MittsClothcraftSparkstrand, Wool Cloth, Water Spider's Web, Black Tiger Leather
      Sweven SlacksClothcraftSparkstrand, Wool Cloth x2, Twill Damask, Black Tiger Leather
      Sweven BootsClothcraftSparkstrand x2, Wool Cloth x2, Black Tiger Leather
      Sweven CoronaClothcraftSparkstrand x2, Coeurl Whisker, Seer's Crown
      Kacura CapLeathercraftMarid Leather, Flocon-de-mer, Coral Cap
      Kacura MittensLeathercraftMarid Leather, Wyvern Scales, Flocon-de-mer
      Kacura SubligarLeathercraftMarid Leather, Flocon-de-mer, Coral Subligar
      Kacura LeggingsLeathercraftMarid Leather x2, Wyvern Scales, Flocon-de-mer
      Adaman BulletAlchemyAdaman Ingot, Firesand
      Orichalcum BulletAlchemyOrichalcum Ingot, Firesand
      Lucky BrothCookingGelatin, Buffalo Meat, Abaia

      <Rank: Adept>
      ItemRequisite SkillMaterials
      Avant MailSmithingMythril Sheet x2, Durium Sheet x2, Black Tiger Leather, Ruszor Leather
      Asura SamueClothcraftDarksteel Sheet x2, Sparkstrand, Velvet, Rainbow Cloth, Twill Damask
      Artful BeltLeathercraftDurium Chain, Ruszor Leather
      Kacura HarnessLeathercraftMarid Leather x2, Wyvern Scales x2, Flocon-de-mer
      Shadow BrothCookingDragon Meat, Nopales, Agaricus
    • The skills required for the synergy recipe for Fusion Bolts has been revised as follows:
      Previous RequirementsNew Requirements
      Smithing, WoodworkingWoodworking, Goldsmithing
    • Succeeding in high-quality synthesis of the Automaton Oil item will now yield Automaton Oil +3.
    • The following new quivers and pouches have been introduced:
      Gargouille Quiver / Adaman Bolt Quiver / Orichalcum Bullet Pouch / Adaman Bullet Pouch
    • [dev1060] Porter Moogle Service Expansion
      • The following items are now storable through the Porter Moogle NPC:
        • Storage Slip 11:
          Spook-a-Swirl / Chocolate Grumpkin / Harvest Horror / Spinet / Maestro's Baton
    • [dev1060] Porter Moogle Service Expansion
      • The following storage slips have also been added:
        • Storage Slip 12: Relic -1 Armor
        • Storage Slip 13: Relic +2 Armor
    • Items will no longer be lost if paralyzed while using them.
    • The help text for the following items has changed.
      *The characteristics of the items themselves remain the same.
      Noesis Helm / Corselet / Corselet +1 / Mahant Sandals / Bitter Corset / Solitaire Cape / Laevateinn / Tupsimati
    • NPC vendor prices for the following items have been reduced:
      Pyrohelix Schema / Hydrohelix Schema / Ionohelix Schema / Cryohelix Schema / Geohelix Schema / Anemohelix Schema / Luminohelix Schema / Noctohelix Schema

    • Nation names will no longer appear when checking auction house item properties.
    • [dev1037] Symbols in Macro Names
      • Certain symbols (+-*=/!?<>, etc.) may now be used in macro names.
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      • Macro titles will now display up to eight characters in the Windows version (at resolutions of 1024 horizontal pixels or greater) and Xbox 360 HD mode.
      • The location of the macro palette will be adjusted so that it no longer overlaps with the HP/MP/TP display. (Windows version only)
    [Windows and Xbox 360-only updates]
    • [dev1059] Log Window Expansion
      • The log window will now allow for customization of window width and maximum/minimum number of lines displayed.
      • These settings may be adjusted via the Main Menu under Config -< Windows.
        *Maximum line width and minimum line width can be set to values of 6-20 and 0-20, respectively. Window width can be adjusted between ten values.
    [Window-only updates]
    • The following settings have been added to the FINAL FANTASY XI configuration utility:
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      • Screen Size: Menu Resolution
        Adjust the resolution of menus.
        The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
        If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.
      • Texture Performance: Font
        Adjust font resolution.
        Compressed: Use the original high-performance compressed fonts.
        Uncompressed: Use an uncompressed version of the original fonts for slightly better readability.
        High Quality: Use new enhanced-resolution fonts.
      • Sound: Always On
        Play sounds and background music even when the game window is inactive.

    Resolved Issues
    • The following issues have been corrected:
      • An issue wherein, under certain circumstances, the offer cutscene for the quest "Howl from the Heavens" would not activate.
      • An issue wherein the VNM Kaggen would use the ability "Death Prophet" immediately upon spawning.
      • An issue wherein the effects of the VNM Giltine's ability "Hadal Summons" would persist even after reviving from a KO.
      • An issue wherein using the ranger ability "Decoy Shot" would end Voidwatch battles under certain circumstances.
      • An issue wherein defeating the VNMs Hahava, Celaeno, or Voidwrought would not bestow the appropriate title upon players.
      • The issue in Walk of Echoes wherein players would prematurely be given the option to reenter a battlefield if their last battle concluded at a completion rate of less than 50%.
      • An issue wherein the Zeni Notorious Monster Ob's ability "Cannibal Blade" inflicted excessive amounts of damage.
      • An issue wherein the five- and three-minute warning messages were displaying at improper times in the "Empty Desires" battlefield.
      • An issue wherein monsters' familiars would linger even after the battle "The Mobline Comedy" had concluded.
      • An issue wherein the weapon skills Trueflight and Leaden Salute did not count toward the objectives of Marksmanship weapon skill Magian trials.
      • An issue wherein the blood pact Flaming Crush did not count as a fire elemental attack for certain Magian trials.
      • An issue wherein Dynamis monsters defeated while players were KO'd did not count toward the objectives of certain Magian trials.
      • An issue wherein Grounds Tomes did not show up on the map radar.
      • An issue in the MMM Liquidation Team wherein the monster Siltim's Floral Bouquet ability did not inflict sleep as it should.
      • An issue wherein the white magic spell "Temper" did not receive a bonus based upon Enhancing Magic skill.
      • An issue wherein damage healed with the spell Cura II did not count towards Afflatus Solace.
      • An issue wherein the elemental affinities of the white magic spells Animus Augeo and Animus Minuo and the bard song Pining Nocturne were incorrect.
      • An issue wherein the doom counter would not appear when the blue magic spell Mortal Ray was used on a player character.
      • An issue wherein trading archaic mirrors to the Al Zahbi NPC Famatar did not yield the full amount of Imperial Standing credits.
      • An issue wherein monsters at a certain position in The Shrine of Ru'Avitau would drop to lower floors.
      • An issue wherein the weapon skill Catastrophe would not trigger its additional effect (HP Drain) when guarded.
      • An issue wherein "enfeebling magic" was not listed in the help text for the Light Arts icon.
      • An issue wherein Blood Pact: Wards would not affect party members if used after leaving the Walk of Echoes with an avatar already summoned.
      • An issue wherein beastmaster pets and avatars would not be KO'd by Doom.
      • An issue wherein the attributes of the beastmaster familiars Funguar Familiar and Discreet Louise were reversed.
      • An issue wherein the charge requirement for Lucky Lulush's special ability Wild Carrot was incorrect.
      • An issue wherein the minimum level required to call Lucky Lulush was incorrect.
      • An issue wherein the elemental icon for Fatso Fargann's special ability Drainkiss was incorrect.
      • An issue wherein Dipper Yuly's special ability Sudden Lunge did not incur enmity.
      • An issue wherein using a weapon skill after the automaton attachment Heat Capacitor went into effect would result in the wrong weapon skill being selected.
      • An issue wherein the automaton attachment Scanner would not prevent automatons from casting resistible enfeebling magic.
      • An issue wherein the capacity of the automaton attachment Vivi-Valve would not display properly.
      • An issue in the merit point menu wherein the option to lower attributes would be available for jobs other than those currently selected.
      • An issue wherein the weapon graphics for the Yagrush and Nagi would still be displayed when certain races cast magic.
      • An issue wherein characters would display incorrectly when the effect of Invisibility wore off while character names were disabled via the /names text command.
      • An issue wherein synthesis could be performed under the Costume status.
      • An issue in macro execution wherein putting <wait> on the same line as <st>, <stpc>, <stnpc>, <stpt> and/or <stal> would result in <wait> being executed during sub-target selection.
      • An issue with certain Crystal War era bard NPCs wherein incorrect designations were selectable.
      • An issue wherein the event replays for the quests "Project: Shantottofication" and "An Uneasy Peace" were not selectable from the Goblin Footprints in the Sacrificial Chamber.
      • An issue wherein certain conditions would result in only orobons being caught when fishing on the Silver Sea routes to Nashmau and Al Zahbi.

    [English-language version only]
    • A number of text-related bugs reported on the forums have been addressed. Those issues not resolved in this version update will be addressed in a future patch.

    Known Issues
    • Trial numbers for relic armor will not display properly when viewing trial progression trees with the Magian Moogle.

    *New Magian trials for Relic, Mythic, and Empyrean weapons have been delayed to allow time for proper balancing.
    They are scheduled to be introduced to the test server in the near future and implemented in the release version in an additional version update.
    The items required for the trials, however, have been introduced in advance in this version update.
    Requisite ItemCorresponding Weapons
    Umbral MarrowRelic Weapons
    Mulcibar's ScoriaMythic Weapons
    RiftcinderVerethragna / Almace / Farsha / Redemption / Rhongomiant / Masamune / Gandiva / Daurdabla
    RiftdrossTwashtar / Caladbolg / Ukonvasara / Kannagi / Gambanteinn / Hvergelmir / Armageddon / Ochain

    Thursday, December 1, 2011

    Live-Action Rurouni Kenshin Actor in full-costume! 12/1

       I hate it when I miss news! Animenewsnetwork.com has posted a picture of actor Takeru Satou in full Himura Kenshin attire scanned from the most recent Jump Square magazine.

    Epic looking!
       I've always enjoyed the difference between Japan's live-action movies based on manga opposed to America's take on live-action movies based on comics. That may be what my next post is about. We'll see if time permits. ^^x

    Evangelion TV series going out of print.

       Rightstuf.com has announced that the Evangelion Plantinum TV series is going out of print. Get your copies while supplies last over at RightStuf.com.

    If you don't own this by now, you should head over to RightStuf!
    Edit: Check out this link from rightstuff:
    $29.99! Do you hear me Cable? That means you should be able to afford it without the use of time-travel!

    Tuesday, November 29, 2011

    New Kenshin shots from the new animated movies. 11/29

       The official Japanese RuroKen site has released a video clip and a handful of new stills from the new feature "Rurouni Kenshin: New Kyoto Arc Part 1." You can find the steaming video here:

    Screen shots can be seen here:

    Here is a few for your viewing pleasure:

    I can't help but notice to sorrow and worry in his eyes.
    New animation makes me happy.
    The wolf appears!
    Ice blue eyes... ~~Blue eyes blue~~.. damn Fushigi Yuugi!
    The innocent eyes of a killer.
       Definitely looking forward to seeing this!