Sunday, September 11, 2011

Review: Dynasty Warriors Gundam 3 (PS3)

   Gundams are back and tearing through mecha-fodder like never before. Is this mech-meets-dynasty warriors ready for a third try?

Someone keeps cutting my logo!

GAMEPLAY:
If you've ever played a Dynasty Warriors or Sengoku Basara game, you know what to expect. The gameplay has changed very little sense the previous game, both in good and bad. Character combos are a little flasher, it's alot easier to obtain better mobile suits, and it's a hell of alot easier to befriend fellow pilots. This time around, instead of playing as each different pilot and working on friendships and licences per character, you play as a "player" who befriends pilots simply by fighting along side of them. Another great upgrade to the gameplay is the different types of fields. Catapult fields will shoot you to another area, while communication fields will summon some back up. Also a great chance to the gameplay is the moral system. Ever get to the end of a tough as shit fight simply to get shanked by say, V Gundam? In pervious games, this would end the mission. You'll also be welcomed to new assist moves, where a friend will come out and help you by either supporting you with funnels, or decimating the field in your stead. In this third instalment, players are allowed to respawn after defeat. This takes away alot of frustration. Of course, new mobile suits and pilots are introduced from series including Gundam X, Unicorn, and season 2 00 characters.
"You have my spear."
All of this new stuff is great and all, but of course there are a few drawbacks. Space missions are nerfed to simple "You're either on a ship or on a planet" zones with maps that constantly repeat themselves, leaving little-to-no originality in the levels. Some levels in story mode seem to force you to play as a character in a grunt suit, making a boring level worse.
2/5

SOUND:
Most of the voice actors from the previous games and the series return to fill the rolls of the pilots. The issue here is that you often hear the same voice actor for 2-3 characters. The actors do a great job repeating lines from the series, but unlike the previous entry into the series, they are spouting more nonsense then usual. Characters try to talk to each other, usually creating awkward moments that almost make sense. Char comments "Gundam. I see there are more then one." Where the fuck were you for the last 2 games? (In before fanboy rant.)  The music is another let down, removing the original Japanese score and music and replacing it with something that sounds like a rip-off of other game music. Once you play you'll hear familer-esq music you may think would come from MegaMan or Power Rangers. I may be harsh on this, but they could of done ALOT better on both the music and voice acting. Japanese audio is available for those who want something different, like listening to the voice of Amaro voice Ribbons instead of Setsuna.
1/5

GRAPHICS:
Holy crap does this game look good. Probably one of the best looking games from the Musou/Dynasty games. The Gundams, their enemies, and the grunt suits look amazing. Some of the best cell-shading I've seen in a while. Lasers and beam swords give off the right amount of glow. Suits that give off energy look amazing as well. 00 Riser and Gundam Unicorn were given great treatment, and is always pleasing to the eyes. Character portraits are detailed and large, despite the fact that they spew gibberish.

5/5

"And my axe!"


CONTROL:
The suits move as you want, and that's amazing to say the least. The new dash ability and added combos makes the game a smooth ride. Something that is very welcome in a repetitive game. I still wish you had vertical control while in a jet-mode, but that's ok for now. Everything is assigned it's own button, and that is also a very welcome thing.
5/5

FILLING:
There is alot to do in this game, though it becomes repetitive. Story mode opens most of the characters and there respected mobile suits, making unlocking a little more of a simpler task. With alot of suits to upgrade and characters to level, it really helps with the game long term. Online mode is lacking with 15 battles that you can do with a friend. It's not as promising as one would hope though. DLC is also available in the form of download only characters such as the other Gundam 00 pilots and Puru 12. The 5.99 price for each character is steep, making characters like Mr. Bushido less tempting. DLC also comes in the form on .99 cent single missions, that also feels like a let down seeing as DWG2 gave us free ones. Bad play there, BandaiNamco.
3/5

"And my ZOMG funnels!!!!1!"
OVERALL:
I can't express this enough. This game is entertaining, but not as much as the previous entry. The DLC fuck-you-in-the-wallet has already cost me 18 of my hard earned dollars. The game itself doesn't fill the price tag completely for it. If I wasn't playing this game with my best friends and daughter, I would probably be pissed about it frankly. To put it in retrospective, lets compare this to the recent DBZ games. Comparing this game to it's predecessor would be like comparing DB: Raging Blast 1 with 2. Not enough to merit a full price tag. Maybe a 4th title will fix this and I can compair it to DBZ: Budokai 2 to 3, and that was a huge step in the right direction there. Either that, or I guess I'll be waiting for Dynasty Warriors One Piece.
3.2/5

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