Event-related
- Meeble Burrows—all new dungeon content—has been added to the game.
Meeble Burrows seems to be more about accomplishing goals instead of kill all monsters. Is this the new NNI? Meeble Burrows is all-new dungeon content in which intrepid players sneak into underground caves and participate in various research expeditions, delving ever farther until they best the dreadful beasts in the far recesses of the caverns.
Eligibility
* The Wings of the Goddess expansion is required to venture into Meeble Burrows.- Parties must be comprised of between three and six players.
- There is no level restriction.
- There is a time limit of fifteen minutes.
See more info about Meeble Burrows continent here.
Seems like it will be something slightly different then what is currently out for endgame. Hopefully it wont be as painful as VoidWatch started to become and perhaps be a little fun in the process. What's that Kaji? You want fun in your MMO after 10 years? Yes. Yes I do.
- The following adjustment has been made to the Grounds of Valor:
- Objectives have been adjusted for the following individual training regime:
- Toraimorai Canal: Page 4
- Objectives have been adjusted for the following individual training regime:
- [dev1136] Certain existing super kupowers will be replaced by new ones.
Thrifty Transit Outpost teleport sites will operate free of charge! Martial Master As an added Signet effect, battle skills will increase more rapidly! Blood of the Vampyr The effect of Signet will be boosted with the abilities of Regeneration and Refresh! Treasure Hound Signet will grant you the Gilfinder and Treasure Hunter abilities! Artisan's Advantage The chances of losing ingredients due to failed synthesis will be significantly lowered! Swift Shoes Adventurers who are fully rested and healed will temporarily be able to run with great speed! Ease of Exploration A teleport service connecting the towns of Mhaura and Selbina to the three nations will appear! Myriad Mystery Boxes Treasure Caskets will appear more frequently around the three nations! Dilatory Digestion Food effects will last twice as long! (Need this in RL) Boundary Buster The amount of Conquest Points received from defeating enemies will be doubled! Bountiful Bazaar All regional merchants in each of the three nations will be open for business! (Awesome for crafters who don't want to travel!)
- The following change has been made to fellow bonds.
- Actions that strengthen the bonds between you and your fellow will now do so at an even greater rate.
Battle-related
- Recast times for summoning magic have been reduced to five seconds.
*Odin and Alexander will be unaffected by this change. (Nice for when ADL one-shots my Ramuh)
- Blood Pact: Ward abilities will no longer be interrupted if the monster you are targetting is defeated. (Years of Carby looking like he was about to explode are finally gone!)
- Enfeebling magic resistance for the following monsters has been adjusted:
Nergal / Bata / Aeshma / Thalesek / Pyrrha / Arch-Omega / Arch-Ultema / Odin (Odin's Chamber II)
Item-related
- New items have been introduced. (I AM THE MONKEY KING!)
- New synthesis recipes have been added.
- Icons for the following items have been adjusted:
Lungo-Nango Jadeshell / Rimilala Stripeshell / Montiont Silverpiece / Ranperre Goldpiece / 100 Byne Bill / 10,000 Byne Bill
- [dev1123] The following items are now storable with the Moogle Porter service:
- Moogle Storage Slip 11:
Marine Gear, Woodsy Gear, Creek Gear, Riber Gear, & Fune Gear can be stored with Moogle Storage Slip 11.
System-related
- Moogle Storage Slip 11:
- [dev1127] PC Collision Adjustments
- PCs who have not moved for thirty seconds or more are no longer subject to unit collision.
- PCs who have been healing or sitting for thirty seconds or more are no longer subject to unit collision. (No more running out of your Jeuno Moghouse as quick as possible!)
- The Seekers of Adoulin expansion logo has been added to the start screen.
Resolved Issues
- The following issues have been corrected:
- An issue with Trial of the Magians wherein skillchains performed with pets did not count towards trial objectives requiring one's pet to strike the final blow.
- An issue wherein the Paladin ability Fealty and the Blood Pact Perfect Defense would not block status ailments if the player's elemental resistance value dropped below zero.
- An issue wherein the Abyssea-Uleguerand monster Isgebind was completely resistant to paralysis effects.
- An issue in Promyvion wherein the items dropped by ice and water Empty-type monsters were reversed.
- An issue wherein player shadows would display improperly when using the Ark Scythe weapon's costume feature.
How is the community if FFXI? Is it still alive or is it slowly becomming a ghost mmo?
ReplyDeleteMain cities are still packed and flowing with life, but some of the older zones have been deserted to a point. EXP parties where you needed a solid team of six have long dissolved and become alliances who survive on slaughtering a set of mobs for bonus EXP. The game is alot more accessible then it once was.
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